FAQ
What the hell is "It came from the desert"?
If you've got here, you probably already know what this game is about, but in any case, Wikipedia does a very good job explaining plot and mechanics:
"The player assumes the role of Dr. Greg Bradley who comes to remote Lizard Breath, California on June 1, 1951. As a geologist, he wants to study a recent site of a meteor crash somewhere in the desert south-west of the small town. Early in the game, he learns that the radiation of the meteor has enlarged a local ant population to an enormous size. However, few take his observations seriously. Worried, that the ants will soon mate and spread, he must work against a ticking clock and devise a plan to stop the ants from terrorizing the world. In order to succeed, the player must visit many locations ranging from mines, farms, a pub, an airfield, a local radio station and many more to find evidence of the ants, then convince townsfolk and authorities of impending doom. At the same time, the player must contain the ant infestation."
ICFTD had it all, a great intro, good narrative, "real-time" "open world" with free movement (in a way) and several minigames that blended seamlessly suspense and action in a 3 discs adventure like no other. Back then, it was simply mindblowing.
For those who haven't had the chance to play it yet, I would suggest buying Cinemaware Anthology on Steam, it is relatively cheap and you'll get not just ICFTD but many other masterpieces created by Cinemaware.
I would like to take this opportunity to say that this project is not endorsed in any way by Cinemaware or Starbreeze AB (current owner of the trademarks).
Why are you doing this!?
Just for fun. When I was a kid I used to fantasize about remaking this game. Although my background is mostly engineering I have a lot of fun 3D modelling, texturing and such.
Being able to remake all the game locations and characters in 3D and see the whole game to take shape is simply a joy.
Being able to remake all the game locations and characters in 3D and see the whole game to take shape is simply a joy.
What type of remake is it going to be?
The idea is to recreate an exact remake of the original game, it will probably have some enhancements in terms of UI, tutorial, journal, and collectables but the initial idea is to keep the narrative and game core mechanics intact (that is: fast travel movement, FP static camera, and dialogue system).
However, some of the minigames are probably a bit outdated and could use a bit of rethinking. There isn't much done on minigames at the moment so feel free to subscribe to our devlog newsletter to keep up to date and participate when we get there.
However, some of the minigames are probably a bit outdated and could use a bit of rethinking. There isn't much done on minigames at the moment so feel free to subscribe to our devlog newsletter to keep up to date and participate when we get there.
About the technology
For anyone interested I will list here the most relevant software I'm using for making this remake and additional supporting tools:
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