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Showing posts from January, 2019

Devlog 02 - UI Systems and Gas Station

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Hello everybody, welcome to the second devlog of ICFTD Remake. This month I have been working on the different game mechanics that are tightly coupled with the UI while trying to figure out how the gameplay will feel like. My target is to get away a bit from the original game flow where all the character options were mixed with conversation choices and other actions. Also, since the game will be displayed mainly from a static camera I considered it´ll be more interesting to give the player the opportunity to interact with objects and characters of the scene. Another thing I've paid attention to in this devlog is the time management aspect of the game. Improving the day/night cycle and implementing a resting system similar to the one you can find in modern Elder Scrolls games. I've been also having a lot of fun creating the Gas Station of Lizard Breath. Which to be fair, is one of the most basic scenes of the original game. So I decided to spice i...